Reality 2.0

Dspatial presents

Reality

One Mix. All Formats.
Film · VR · Broadcast

The all new

Reality 2.0

Natively conceived for immersive 3D production, with no compromises. Rather than mirroring old audio hardware, Dspatial is rooted in the physical world and how you interact with it — automatically managing complex tasks that until now were exclusively manual.

Dspatial Reality 2.0

One Mix.
All Formats.

Format agnostic. Only one mix is required for all delivery formats — film, TV, music, or XR. No downmixing needed. Exchange sessions between studios with different speaker formats without losing any spatial information.

5.1
7.1
Stereo
Binaural
Atmos
Ambisonics
13.1
64.2
VR 360°

The format war is officially over.

Up to 0

Real-Time Convolutions

0+

Acoustic Spaces

0.2

Max Output Channels

0

Exclusive Features

Simple. Inspiring. Powerful.

AAX Plugin

Simple

Standard AAX plugins inserted on each input channel. Parameters of proximity, inertia, Doppler, reverberation send, and immersive tools — all controlled on the same panel with spatial position. The two-tier mode makes the learning curve much faster.

Inspiring

Immersive Tools and Ambients let you recreate hyper-realistic sonic landscapes at a touch. Multiple predefined and programmable sound trajectories can be automatically programmed. The limit is your imagination.

Reality Ambients

And Powerful

Ambients is an exclusive immersive sound creation system. Any sound — cities, parks, crowds, machines, even synthesizers — can be transformed into immersive. An extensive library of geometric shapes and ambient sounds is provided.

And 12 more exclusive features

Space simulation

Indoor and outdoor
space simulation

Recreate real and unreal spaces in real-time. A library of more than 200 spaces — recording studios, stadiums, churches, tunnels, streets. The sky's the limit.

Indoor
Indoor
Outdoor
Outdoor

Screenshots from the film “The Duelist”, mixed with Dspatial

Physical Modelling

Walls and doors

Acoustic reflection, refraction, diffraction and scattering produced by walls, objects and doors are exquisitely simulated to the finest detail.

Spatial Accuracy

Proximity & distance effects

Reality recreates the real sound of proximity and distance from the listener's perspective. The positions of objects are not just simulated with panning but instead make use of all available loudspeakers to reproduce complex reflections within the sound field.

Doppler effect

Automatic Physics

Doppler effect

The bane of any immersive reality audio is the rapid sonic fluctuation that must be coherent to the corresponding visual context. We've created the perfect solution — inertia and the Doppler Effect are created automatically by simply moving the sound sources.

Up to 0

Real-time reverb convolutions

Our proprietary Physical Modeling Engine — the most powerful convolution reverb on the market. Natural, pristine sound with massive dynamic range and flexibility.

World's first

Impulse Response modeler

The first-ever N-channel Impulse Response Modeler. Ultra-realistic immersive IRs for up to 48 convolutions and up to 64.2 channel outputs. Inferior microphone IR capture is a thing of the past.

Find out why

Seamless transitions

Dual reverb for real-time scene changes

Two complete reverberations instantiated simultaneously in two separate layers — that's two instances of 48 convolutions at once. Reverb fluctuations can be programmed and edited with Pro Tools automation for cunningly smooth instant scene changes.

Speaker configurations

All formats
without down-mixing

From 5.1 and stereo to binaural, Atmos, and up to 64.2 speakers — all from a single session. Sound designers can start in stereo or binaural, then play back on a stage with up to 64.2 speakers while all spatial information is retained.

An off-line mode is provided for faster than real-time mixes within Pro Tools.

Binaural display

6 binaural modes

Ultra-realistic
binaural

Reality merges immersive sound design, binaural audio, and VR into a single, seamless workflow — making sound production for cinematic VR elegantly simple.

Listen to binaural demo
360° Equirectangular viewAmbisonics instance

360° Equirectangular view and editing

Position your sources in an equirectangular view while simultaneously programming the distances in top view.

Ambisonics inputs and output

Inputs: FuMa and ambiX. Outputs: FOA FuMa, FOA ACN or 2nd HOA ACN.

Avid S6 console with Dspatial Reality

Avid partner & developer

Full Pro Tools integration

Our software ships in AAX format and integrates directly into your Pro Tools rig and S6 console. Your workflow is highly respected.

Experience Reality 2.0

The most advanced immersive audio platform ever built.